﻿using UnityEngine;
using System.Collections;

public class Swapper : MonoBehaviour {

	public GameObject[] character;
	public int index;
	public Texture btn_tex;
void Awake(){
		foreach(GameObject c in character){
			c.SetActive(false);
		}
		character[0].SetActive(true);
	}
	void OnGUI(){
		if(GUI.Button(new Rect(Screen.width - 100,0,100,100),btn_tex)){
			character[index].SetActive(false);
			index++;
			index %= character.Length;
			character[index].SetActive(true);
		}
	}
}
